Jan Jinda shows how to repair a broken pivot in Maya.
We’ve likely all been there. You orient an object in Maya and freeze it’s transformations, perhaps accidentally, and now your pivot is referring to world space. There are a couple of ways that you can get the pivot back to reference the orientation of the object though, and that is the topic of Jan Jinda’s latest Maya quick tip.
“How can you get pivot orientation back in Maya after you’ve frozen transforms or imported geometry without transforms?” Jinda asks. “It’s fairly easy, and it takes just a few simple steps.” Jinda shows a couple of methods in the same number of scenarios showing how to get your broken pivot point back to object orientation. Getting that axis back and working can be a life-saver!