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How to Create a Compound to Transfer CPV Data

By September 6, 2019No Comments

This tutorial shows how to create a compound that can transfer color per Vertex data from one mesh to another.

Bifrost turns out to be much more than a VFX environment. You can create anything from IK solvers to mesh deformers. The Maya Learning Channel posts a look into how to make a Bifrost Compound that can transfer color per vertex (or CPV) values from one mesh to another. The compound uses a method to find the nearest points from one mesh to another.

It then uses that information to transfer CPV data between the two objects. Color per-vertex or CPV is useful in 3D work for a variety of things like moving prelighting information, creating texture variations or using them to troubleshoot mesh interpenetrations or intersections.

You can download the Transfer closest CPV compound here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.