Simon Verstraete shows how to make procedural cliffs by mixing up shapes in Houdini.
Creating environments for film or games often means building a lot of rocks and cliff faces. Creating them by hand or manually may needlessly take up a lot of time, so a procedural method will work better. Check out this tutorial from Simon Verstraete, who shows an easy way to create procedural cliffs in Houdini using noise and some other techniques.
“You will have more flexibility, and it would be easier to move back and forward,” Verstraete says about his technique. He goes on to say, “Keep in mind that this is one way of approaching it; there is a lot of different ways of making rocks and cliffs.”
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