Tobias Steiner shows how to set up particle instances for objects when using Redshift.
Often rendering a scene that involves a lot of the same type of objects will be more efficient by using instancing. You could use proxies at render time or particle instances. This new tutorial from Tobias Steiner shows us how to create and render instance objects based on particles for those of you working with Houdini 18 and Redshift.
There is a delicate balance between the host DCC and the render engine. In a lot of cases, there are tricks to get something like particle instances working correctly for final renders. FrameHaus LLC is Tobias Steiner’s boutique Visual Effects shop that specializes in 3D and motion graphics.