Simon Ubsdell shows off some of the things possible by using world coordinates data in Fusion.
Artists rely on coordinate systems to define the position of objects in a 3D scene. The coordinates can take on a relative matrix, either designated as world or local space. Coordinate systems are also useful when compositing, primarily when you work with a compositor like Fusion. Check out this new tutorial from Simon Ubsdell, who shows us how coordinates data is a handy way to apply 2D processing on 3D scenes.
Ubsdell shows off some of the useful things you can do in Fusion using World Coordinates in the volume mask tool. With this technique, you can identify and isolate individual objects in a 3D scene, either directly in Fusion, or one that is a rendering from another DCC.