Create a Marble Pattern by Generating a Procedural UV Value

Junichiro Horikawa shows how to create a marble pattern in Side FX Houdini.

A new tutorial from Junichiro Horikawa shows how you can create a marble pattern in Houdini by messing with the UVs for that object. 

Marble Pattern by UV Control.

The tutorial covers how to procedurally create a UV value. The pattern is essentially a contour line pattern that gets applied to any free surface, suing UVs to draw it on the surface, including animation.

“A similar topic is shown in the latest self-published book “Algorithmic Design Workbook with Houdini” (https://gum.co/GOZFw) I wrote. Still, the method shown in this video is totally different,” Horikawa notes.

The Algorithmic Design Workbook.

The workbook has twentyone various exercises with two solutions for each. The book allows you to explore multiple possibilities in the procedural modeling process.

Algorithmic Design Workbook covers topics from “look at target” to “attractor transformation” and Particle morphing.

The book is available in both English and Japanese.

About Junichiro Horikawa.

Born in Tokyo / Japan. MSc in Meiji University. March in Columbia University AAD. Worked in Noiz Architects for 4 years and working as a freelance right now, mostly in the architectural / IT field. Junichiro Horikawa works with algorithmic and parametric design in architecture. He takes an interest in VR, AR, Games, and other media. Mostly interested in crossing those two fields together to create a better design system.