Aleksey Voznesenski shows how you can stick objects to the character’s hands showing how to place a vacuum for animation.
No matter where you choose to animate, there are some standard animation tools that you will need to make your life easier in certain situations. One example is when you need to have a character pick up or use an object and then put it back down. Instead of animating each element on its own, it’s incredibly relevant to create a setup where you can stick objects to the character’s hands.
Constraints and Other Methods.
Usually, with animation apps, this type of setup is handled through the use of constraints. Still, there are some situations where it is not as straightforward as using one constraint and then calling it a day. Take, for example, having a character use a vacuum cleaner. You don’t want to key the arm hand and vacuum individually because it would take forever to manage all those positions and keys.
Vacuum Rig in C4D.
Aleksey Voznesenski shows one technique and solution for how to stick objects to hands. “The hand still can detach if you pul the vacuum too far,” Voznesenski says about the technique. “I can make a part 2 and figure out how to limit the distance of the vacuum.” “in reality, I think that’s a waste of calculations that your computer has to do when you can just make sure the vacuum doesn’t go further than needed while animating.”
So here is the solution I came up with. The hand still can detach if you pul the vacuum too far, perhaps if people are interested I can make a part 2 and figure out how to limit the distance of the vacuum, but in reality, I think that’s a waste of calculations that you computer has to do when you can make sure the vacuum doesn’t go further than needed while animating.
About Aleksey Voznesenski.
Aleksey says that he has an obsession with making things look pretty and work correctly. Born in Russia, raised in Australia, living around Eastern Europe, Aleksey is a ten year veteran in Cinema 4D. Check out Aleksey Voznesenski at Ace5 Studios.