Armada Pipeline suite is made by artists for artists and is now in beta.
DCC’s are only part of the equation. The rest is staying organized and having great pipeline tools to manage projects. Now a new pipeline suite is on the horizon. Armada Pipeline is a free and open-source pipeline suite made by an artist for all artists. Mike Bourbeau is behind the new project. “I started developing Armada in my free time early last December, and I’d like to share it with the world to get people interested in it, get feedback on features, and gauge interest.”
Armada Pipeline Leverages What You Already Have.
Armada leverages tech of which you already have and are already familiar. It has two packages in Alpha: Armada Launcher and Marina Docker. A third package, Atlantis Asset Manager, is still in development.
Features | Alpha
- Real-time cloud collaboration with no extra fees or subscriptions (must have a service like OneDrive, Google File Stream, Dropbox, etc. for this to work)
- Git compatible too if you’re into that
- Automatically adds extra layers of data to your files such as software viewport screenshots, custom images, and user comments
- Focused and minimal file explorer/app launcher
- Automated file hierarchy pipeline
- Enforce naming conventions
- Universal file management workflow docked to your software’s native GUI
- Includes a growing library of tools and utility scripts
- Maya 2020
- Planned Support
- Substance Painter
- Substance Designer
Check out the development roadmap here.
Learn more about Armada and register for the beta.
About Mike Bourbeau.
Mike is an Art Lead at UsTwo Studios NYC. For the last seven years, he’s working as a technical artist, creating characters, rigs, animations, FX, lighting, shading, and developing pipeline tools and python scripts.