An Overview of Houdini’s Takes System

Tim van Helsdingen shows us how to work with Houdini’s Takes system.

Plenty of 3D apps have a system for managing changes and iterations. In Cinema 4D, that is the Takes system. Side FX Houdini has a takes system too, and it’s been there for a long while. Takes in Houdini overlays parameters and changes as a set. Takes allow you to create chains of overlayed changes and lets you switch between them fast.

How to Work With the Takes System.

A new tutorial from Tim van Helsdingen focuses on using takes in Houdini. “They can be super useful, but not everybody seems to know they exist or why you should use them,” Tim says about the iteration system.

Tim’s Howdini 101.

“People have been asking for me to do a Houdini beginner course, and after months of hard work… here it is, and I dub it Howdini101.” The course has a whopping 20 hours of fundamental knowledge.

“This course is different in many ways. A lot of intro courses will show you how some basic tools work; we will start learning the underlying logic of Houdini. You will learn how to apply that knowledge to creating a production-quality shot in the same way you would during an actual VFX production.”

This course is suitable for absolute beginners. No previous Houdini experience is required, making it the ideal course for beginners to start. Novice 3D artists can even follow it with little general 3D experience. But don’t worry, over the 20 hours we will slowly ramp up to a more advanced level, making this a much watch even for more experienced 3D artists.

Check out Howdini 101 to learn more.