Mariusz Becker covers projecting textures using the camera map node in Redshift.
A new quick tip tutorial from Mariusz Becker shows how you can use the Redshift Camera Map node to project textures on to many objects in your scene. The tutorial looks at how the camera map works differently from the RS Material Blender and offers a great way to quickly texture tons of objects in your scene while still offering blending capabilities.
About Mariusz Becker.
Mariusz Becker is 3D-Designer based in Cologne, Germany working with C4D, Octane, Redshift, and Corona Renderers.