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An Easy Way to Make an All-Quad Sphere in Maya

By November 5, 2020No Comments

Josh Antonio shows an easy way to make an all-quad sphere in Maya.

Some workflows have more strict rules than others. For instance, the use of all-quad faced polygons in a model. While it takes some time to puzzle out how to make everything quadrangles, it starts with all quads. That is likely why lots tend to start out with an all-quad sphere. There are several ways that you can create one in Maya, and this new tutorial from Josh Antonio shows a quick and easy one.

All-Quad Sphere, All the Time.

Antonio shows how you can make an all-quad sphere by starting out with a cube, subdividing it, and then using Maya’s sculpt deformers to inflate it into a perfect sphere. The technique is simple, but not a quick one if you have to work through those steps every time. Luckily, the tutorial’s second topic shows how you can save time by making that whole process into a shelf button.

Maya’s Own.

It’s important to note that later versions of Maya already has a built-in quad sphere. All you need to do is create a platonic solid, and under its attributes, change it to a cube, add some divisions with the slider and make sure the spherical inflation is set to 1.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.