Roland Reyer shows how you can use Bifrost Racasting to find intersecting geometry.
Autodesk keeps making Maya Bifrost Graph better and better. In the most recent version, we got new geometry query nodes. These are great for finding the closest point or location or find points in a radius and even raycasting. Check out this new tutorial from Autodesk’s Roland Reyer, who walks us through some of the finer points for creating spatial queries in Maya Bifrost, most notably, finding intersecting geometry.
You can use raycasting and other techniques to find intersecting geometry as a test or as a method for different workflows. The demonstration really shows off the power of visual programming in Bifrost. Reyer programs a procedure that examines if, in fact, and where geometries touch or intersect.