How to Make Your Scene Lighter by Baking Procedural Textures in Blender

Santiago Pereira shows how you can save on resources by baking procedural textures in Blender.

Working with node-based textures allows you to keep things flexible, not always light. Complex networks can tax your computer resources. Instead of lightening the load by optimizing the network, you can choose to bake the network in Blender.

Check out this new tutorial from Santiago Pereira (Sanctus) that shows how you can bake procedural textures in Blender to use them in Blender or elsewhere. 

“In this case we are using a Procedural Texture that is only for Cycles, but when we bake it we can also use it on Eevee.”