Shader Kit 2 Gets a Fresh New Design

Rocket Square’s Shader Kit 2 offers a new design, new functions, and quality-of-life improvements.

Erik Lehmann’s Shader Kit is a fast and compact Shader management replacement for the Hypershade interface in Autodesk Maya. It represents a quick way to create and manage shaders while working, without the overhead of Maya’s shader and look-dev environments. 

An update to the toolkit sees a ground-up redesign both in code and UX/UI. Shader Kit 2, rebuilt from scratch, has a fresh new design, some new functions, and many quality-of-life improvements. The kit offers a fast and compact Shader management alternative for the Hypershade interface and provides useful utilities to fix common shading issues in Maya.

Shader Kit 2.0 Features:

  • Updated Compact interface with custom icons
  • New Togglable tool settings for a minimal workspace footprint
  • New Introduced Modifier shortcuts for a faster workflow
  • New Sort manually – Move Shaders up and down with arrow keys
  • New You can now resize the Shader List
  • New Powerful Label system to easily filter or sort by label color
  • New Search function to find Shaders more comfortably
  • New Sort list by name
  • New Option to save & load Shader lists
  • Updated Improved Create Menu / Create Menu Settings
  • New Create Menu selection is now remembered and allows for repeat Shader creation
  • New Create Menu Settings will now be saved as a new default and are available upon tool startup
  • Updated Render Engine Support: Maya, Arnold, Redshift, VRay
  • New Create a keyboard shortcut to launch the tool with a hotkey
  • New get Shader from the selected object and select it in your list
  • Updated Material ID’s – choose between Lambert and Surface Shader
  • New Graph materials from object / Add / Remove / list connections
  • New Assign Shader to Faces

And more!

Visit Rocket Square to learn more about Shader Kit 2 for Maya, or visit the docs page for other details.