Amedeo Beretta covers Skin Weights on a complete character using Maya and ngSkin Tools.
Not very glamorous. A little bit of tedium and a little tricky. That is skinning and painting skin weights. Nonetheless, it’s a crucial part of the rigging process. Maya has its native weight painting tools, but there is non more refined than NGSkin tools.
Check out this new (and in-depth and lengthy) tutorial from Amedeo Beretta that walks through the entire process of skinning a complete character. Amedeo shows skinning and skin weights painting techniques in Maya, including the face, using both ngSkin Tools and Maya’s native tools.
The tutorial also shows how to export, import, transfer, mirror, relax skin weights, and transfer weights from the character to their clothes.