Jason Brown’s latest takes 2D noise into the next level building Worley Noise in Bifrost.
Over the last little while, VFX Artist Jason Brown (Val Hallen) detailed working with noise in Maya Bifrost, and his latest tutorial takes all that to the next logical step, creating Worley noise. Also sometimes called Cellular Noise or Voronoi Noise, the functions introduced by Steve Worley in 1996 can mimic the patterns seen in stone, water, and biological cells.
Brown shows how to create a custom noise from scratch using arrays and loops and covers point order. In the end, the Bifrost graph emerges as a fundamental and nice cellular noise.