Santiago Pereira shows how to make a water level shader in Blender with controls.
Santiago Pereira (Sanctus) often goes in-depth with shading nodes in Blender, and this new tutorial reaches that touchstone. Pereira shows how you can make a water level displacement for terrain in Blender. The tutorial shows how you can set up controls to raise and lower the water level in the scene.
It’s worthwhile to note that you can help support Sanctus through his Patreon here.