Working With Moho’s Bone Dynamics and Automatic Wind

Victor Paredes shows how you can add secondary animation with bone dynamics and wind.

Moho 13.5 added a lot of new features. One of them is the ability to add secondary animation easily through bone dynamics and wind simulations. Check out this new tutorial from Product Manager Victor Paredes as he sets up a character and creates some automatic animation using Bone dynamics and the new Wind feature. 

In Moho, Bone dynamics allow you to automatically add secondary animation and follow through to your characters, giving you control over how you want things to move. 

Wind dynamics is a new way to take control over the strength, direction, and turbulence of wind and make your scenes come alive in minutes. 

This tutorial also covers a brief introduction to Moho’s Cycles keyframes and how to get the most out of them. Moho comes in Pro versions and a lower-cost Debut version. Visit Lost Marble to learn more about Moho 13.5 here.

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