How to Use SSS in Octane for Realistic Cheese

New Plastic shows how you can use SSS in Octane under C4D to create a procedural cheese shader.

Over the last little while, Guy from New Plastic focused on using subsurface scattering to create various materials, including skin and was, and more. His latest shows how you can use some of those SSS techniques to create a realistic-looking cheese shader.

“With simple SSS and some surface imperfections, we can quickly get a highly realistic cheesy look that’s fully procedural.”