Arvid Schneider shows how to make a natural oxidized copper material using Arnold shaders.
A new material study video from Arvid Schneider covers creating a very realistic copper shader using Arnold, complete with details like oxidation and more. The tutorial uses vectors, curvature, and occlusion to bring the material together.
“Learn how to easily create advanced-looking materials with shading nodes. These workflows can be applied to any PBR rendering engine.”
About Arvid Schneider.
Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.