Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.
Check out this tutorial from Autodesk’s Arnold Rendering Specialist Lee Griggs, which shows many tips and tricks. The tutorial covers making a classic retro 3D vector landscape display using a simple plane in Maya.
Griggs walks through setting up the Arnold Toon Shader, creating Displacements using a cloud shader, and learning how to change the colors using ColorJitter and ColorCorrect to make something visually interesting.