Modeling a Character Base Mesh: Blocking Out the Forms

Antony Ward shows how to block out the human form while modeling characters.

A new tutorial series from Antony Ward (antCGi) explores every aspect of modeling and creates a base mesh that walks through each element separately, giving us a clearer understanding of the whole modeling process. 

The latest tutorial in that series shows how to block out the forms in your character model. Blocking is creating the foundations that you can gradually expand. The tutorial shows how you can easily block out a torso, chest, and limbs before working on other details like hands, feet, and head.