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How to Create a Feather Procedurally in Houdini

By December 20, 2021No Comments

Simon Verstraete walks us through a basic setup to create a feather procedurally.

This new tutorial from Simon Houdini (Simon Verstraete) shows a basic setup in Side FX Houdini to create a feather procedurally, covering the essential nodes for the project.

The system starts with a simple line and then bending it but ends with a way to easily control every aspect of the feather, including randomness and overall shape.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.