How to Import & Convert Object Properties in Bifrost

Zero Conditional shows us how to work with object properties in Bifrost.

A new video from Zero Conditional adds to his beginner’s guide series for Maya’s Bifrost. The series helps us start with Maya’s visual programming environment.

The fourth video in a series shows how to work with object properties in Bifrost. As an example, it covers how to import and convert properties by using vertex color maps to control deformation.

“We see how you can add more functionality to our original deformer compound by using vertex color maps.”