Marco D’Ambros explores how to interact with deformer weight maps with Bifrost.
This new tutorial from Technical Director Marco D’Ambros offers an exploration into manipulating deformer weight maps dynamically, using Maya’s Bifrost Graph. Marco covers two interchangeable approaches to changing weights dynamically. A quick focus tip explains what the methods have in common and how they contrast.
“The reason I do two different networks with a different type of approach was just to show two approaches if you prefer with matrices operation or by vectors.”
Marco D’Ambros has a growing list of videos covering working with Bifrost with topics suited for technical directors.