Jamie Dunbar shows how to texture Charmeleon Using Painter.
This latest video series from Dragonboots Studios’ Jamie Dunbar shows how you can sculpt and texture Charmeleon using Blender sculpting tools and Adobe Substance 3D Painter.
This dive into texturing shows how to make detailed texture maps for Pokemon’s Charmeleon. The tutorial also covers creating UVs and displacement maps in Blender, following a UDIM workflow.
About Jamie Dunbar.
For the past ten years, Jamie Dunbar has been running Dragonboots Studios, an animation studio based in Brisbane, Australia. He has a wealth of experience with character design and has created animated cartoon characters for Myer’s Christmas display and the Texas Children’s Hospital.
Jamie helps run monthly meetup events for the Digital Labourer’s Federation, an Australian animation and VFX group with over 3,000 members in his spare time.