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How to Create Wind and Grass Systems in Bifrost

By May 26, 2022No Comments

Jason Brown covers creating wind and grass in Maya Bifrost as part of his Crystal Growth series.

A little while ago, Bifrost Software Developer Jason Brown talked about modular crystal growth effects using Bifrost at FMX. We’ve seen a more in-depth dive into creating crystal growth setups even more recently.

A new post in the series covers how to create wind and grass systems with Bifrost. The first part of the series had a look into a walkthrough covering scattering and getting all points adjusted and ready for creating instances. 

Be sure to check out the Bifrost Hub for everything Bifrost, including masterclasses, downloads, and more: https://autode.sk/3L7k7H7

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.