Sanctus shows how to create a realistic lemon rind material using nodes in Blender.
Many tutorials from Santiago Pereira (Sanctus) cover working with Blender nodes to create procedural and realistic materials. This new demonstration shows how to make a real-looking lemon rind in Blender, entirely procedurally.
The tutorial covers how to prepare for the scene, develop the skin height, color the lemon, and use subsurface scattering to get a realistic look to the rind.
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