How to Make a Procedural Lemon Rind Material In Blender

Sanctus shows how to create a realistic lemon rind material using nodes in Blender.

Many tutorials from Santiago Pereira (Sanctus) cover working with Blender nodes to create procedural and realistic materials. This new demonstration shows how to make a real-looking lemon rind in Blender, entirely procedurally.

The tutorial covers how to prepare for the scene, develop the skin height, color the lemon, and use subsurface scattering to get a realistic look to the rind.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.