Johnny Matthews shows how to make dynamic hanging cables in Blender using Geometry Nodes and other tricks.
This new tutorial from Johnny Matthews shows an easy way to build out some dangling, hanging cables as part of a larger rig. The example Matthews uses is a mechanical arm with classic catenary curves displayed in the hanging elements.
Matthews shows how to use Blender’s Armature along with Geometry Nodes (catenary nodes) to create the rig that will give you secondary action on your animation for free.
Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.