Sanctus shows how you can create procedural power lines using geometry nodes in Blender.
One of the first few things we see within a nodes-based method is a system that automatically generates and lets you edit power lines, complete with poles, cables, and more. It seems to be the defacto standard when talking about the power behind a nodes-based workflow in 3D.
Sanctus never disappoints with the stuff he shows using Geometry Nodes in Blender. It’s worthwhile to note that you can help support Sanctus through his Patreon here.