How to Create Procedural Power Lines with Geometry Nodes

Sanctus shows how you can create procedural power lines using geometry nodes in Blender.

One of the first few things we see within a nodes-based method is a system that automatically generates and lets you edit power lines, complete with poles, cables, and more. It seems to be the defacto standard when talking about the power behind a nodes-based workflow in 3D.

This new tutorial from Santiago Pereira (Sanctus) shows how to create a procedural power lines system right in Blender. 

Sanctus never disappoints with the stuff he shows using Geometry Nodes in Blender. It’s worthwhile to note that you can help support Sanctus through his Patreon here.

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