How to Pack Waves Into Sold Body Polygons With Blender

Ilir Beqiri shows how to reproduce a Houdini setup in Blender Geometry Nodes.

This new tutorial from Ilir Beqiri shows how he re-created one of his Houdini setups using Blender Geometry Nodes. Beqiri covers how to pack waves into solid body polygons, and by his notes, there are lots of little things you can glean from this one. “It might be a short video, but it’s packed with little-known tricks.”

Ilir Beqiri has graced us with many tutorials that all have a motion graphics theme. Most are for Maxon Cinema 4D, some are for Adobe After Effects, and now some techniques in Blender.

About Ilir Beqiri

Ilir Beqiri is a Motion designer living and working in Tirana, Albania.

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