Dario Ortisi shows how to use curves as weights in Maya Bifrost Graph to scatter or repel instances.
This new walkthrough from Senior 3D Artist Dario Ortisi shows his setup to create scattering based on curve weights using Bifrost Graph.
Dario shows how to use multiple curves as input weights to either scatter or repel object instances.
The tutorial also shows how to create a compound that you can easily reuse as needed.
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