3dEx runs through modeling and sculpting a stylized Anubis using Maya and Zbrush.
Check out this new sped-up walkthrough for how 3dEx created a stylized bust of Anubis, starting with Autodesk Maya, moving to Zbrush for the details, and finally substance painter to texture the model.
Marmoset Toolbag 3 covered rendering. 3dEx often shows how to model and texture stylized artwork using Substance 3D Painter.