Better Understanding KineFX Rotation Inheritance in Houdini

Bubble Pins explores how the full-body IK node and rotation inheritance work with long chains of bones.

This concept walkthrough by Bubble Pins explores how the Full Body IK node in Houdini is used for quick character animations for long chains of rigged bones.

“This workflow is beneficial for animating tails, fingers, ropes, tentacles, or anything with a long chain of bones.”

The last tutorial covered using Houdini’s Kine-FX system to organize the rig posing into groups to make posing the character much more efficient.

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