How to Get Cleaner 3D Scans Through Cross-Polarization

William Faucher covers cross-polarization and how it can make an effort toward better 3d scans.

Photogrammetry is relatively straightforward. Photogrammetry is a problematic space where the tiniest thing can have huge implications, both good and bad.

This new tutorial from William Faucher shows how you can get markedly better 3D scans by using cross-polarization. One thing that’s for sure is it’s essential if you’re trying to scan an object with a very shiny/reflective surface.

“Taking a look at the renders in Unreal Engine 5, it doesn’t take long to see the vast difference between the two approaches; the cross-polarized result is FAR superior. The scans done in this tutorial were made with RealityCapture.”

About William Faucher.

William Faucher has worked in the entertainment industry for the past 13 years. Some of his credits include VFX/CGI shots in Marvel’s Black Panther and HBO’s Watchmen.