How to Scan All Sides of an Object Using RealityCapture

William Faucher shows how to make a watertight mesh by scanning all sides of an object using RealityCapture.

Often photogrammetry setups will leave one side of the object unscanned if you don’t set up a little stand for it. That doesn’t have to be the case if you use RealityCapture and scan hard-formed objects.

This new tutorial from William Faucher shows a technique that often works with rigid objects.

“Creating closed 3d models is immensely useful for 3D Artists, so using this technique/workflow should be tremendously helpful!” Faucher says about the technique. 

The tutorial also notes that you can then export these models to any DCC, including Blender, Unreal, Maya, 3dsMax, etc. The images from the tutorial were rendered in Unreal Engine 5 using Nanite. 

About William Faucher.

William Faucher has worked in the entertainment industry for the past 13 years. Some of his credits include VFX/CGI shots in Marvel’s Black Panther and HBO’s Watchmen.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.