Skip to main content
octane

How to Use Ray Epsilon in Octane to Avoid Rendering Artifacts in Cinema 4D

By September 13, 2022No Comments

SilverwingVFX dives into using the Ray Epsilon setting in Octane Render to avoid rendering artifacts.

This new tutorial from SilverwingfVFX (Raphael Rau) talks about using the Ray Epsilon setting in Octane Render under Cinema 4D to get better and cleaner renders. Ray epsilon setting acts as the distance for offsetting new rays so they won’t intersect with the geometry.

Adjusting the setting is a great way to fix overly exaggerated contact shadows, glass materials, and large-scale objects in the scene.

Precision artifacts are common among path tracers and primarily occur due to issues in scene scale.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.