Wes McDermott shows two ways to fix displacement seams in Substance 3D Painter.
This new tutorial by Wes McDermott shows a couple of ways to fix seams when using displacement maps in Substance 3D Painter. Often, displacements will exaggerate the seams created by standard UV shells leading to unwanted issues.
Here, Wes shows how to use a brush to fix displacement seams and then shows another method using Painter’s UV Distance Generator.
Check out a previous tutorial from McDermott that shows how to blend materials working with displacement and using Painter’s brush tools to fix any issues.