James Ni shows a simple setup to create Trail Effects using Blender’s Geometry Nodes.
There are a few standardized ways to create trails, through either a particle simulation or by using points in a volume. This new tutorial by James Ni uses the latter. Ni shows how to create a simple Geometry Nodes setup in Blender to make a trail effect by creating a volume, distributing points in the volume, and then simulating those points in space.
James Ni often shows how to create procedural abstract artwork in Blender—for example, making ornate curves in Blender Geometry Nodes by curling and branching.