Check Out This Maya Script for Easily Mirroring FK Controls

Anton Parygin shares his MEL script for Maya, which is ideal for mirroring FK controls on a character rig.

Anytime you can speed up tasks like a sequential process or rigging tasks, that’s always a good thing. With that in mind, check out this Mirror FK Controls script for Maya, created by Anton Parygin.

Mirror FK Controls Features:

  • Mirror hierarchy of controls like standard Mirror Joint tool with Behavior mirror function.
  • Just select the first control or group; no need to choose a hierarchy.
  • The script works correctly with objects without freezing transformations, so there is no need to freeze transformations of your controls.
  • Prefix/suffix autodetection.
  • The script defines the common prefixes/suffixes.
  • The script will define them in any part of the name of the control. For example: ‘L_shoulder_ctrl’, or ‘Shoulder_L_ctrl’, or ‘Shoulder_ctrl_L’.
  • Autosave custom prefix/suffix
  • Also, you can write your custom prefix or suffix. The script will remember those until the following change.
  • For a better definition, I advise you to write them with an underscore. For example: ‘Left_’ or ‘_Left’ or ‘_Left_’.
  • Autosave last changes in UI: prefix/suffix and mirror Axis.

Check out Mirror FK Controls Script for Maya here. The script is tested and works with Maya 2018-2023.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.