SilverwingVFX dives deep into baking textures in Octane, showing when and why to perform these tasks in a workflow.
All 3D DCCs will allow you to perform some kind of baking operations. Here, SilverwingfVFX (Raphael Rau) deeply dives into baking things like textures, noise, and gradients using Octane in Cinema 4D.
Baking is a solution if you’ve ever seen an issue where textures seem to swim through animations or deformations. Rau covers baking a camera and working with the Octane baking view. More advanced topics are also covered, including creating group baking IDs and removing any artifacts.
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