Michael McKinley shows the benefits of locking and unlocking normals in Maya when modeling.
This new tutorial from The Maya Toolbelt Channel (Michael McKinley) covers locking and unlocking normals in Maya and why you’d want to do these tasks when modeling.
The tutorial describes normals and how to manage them through vertex normal counts. Normals are essential to real-time models, and understanding how they work can offer a much better baking experience with tools like Substance 3D Painter.
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