How to Control Simulation Emission in Bifrost

Procedural Tips shows how to use a simple attribute transfer to control emissions in Maya Bifrost.

Check out this new tutorial from Youtuber Procedural Tips that shows how to use a simple attribute transfer to easily art-direct particle simulations by controlling emission. The tutorial shows how to get any property sample and add it to the previous iteration in a solver in Bifrost.

In the video, the process uses color to make it obvious, but you can sample any properties.

The tutorial also covers using a solver to keep the previous iteration and emit it through geometry queries.