Procedural Tips shows how to use a simple attribute transfer to control emissions in Maya Bifrost.
Check out this new tutorial from Youtuber Procedural Tips that shows how to use a simple attribute transfer to easily art-direct particle simulations by controlling emission. The tutorial shows how to get any property sample and add it to the previous iteration in a solver in Bifrost.
In the video, the process uses color to make it obvious, but you can sample any properties.
The tutorial also covers using a solver to keep the previous iteration and emit it through geometry queries.
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