Reza Sarkamari covers working with Arrangement Points in this beginner’s dive with Marvelous Designer.
Bounding Volumes and Arrangement Points are vital for wrapping your clothes around your 3D model or character before the simulation happens. For example, it’s nearly impossible to simulate something like a waistband unless you place it around Arrangement Points.
Reza’s step-by-step tutorial shows how to have these points on a base mesh.
About Reza Sarkamari.
Reza Sarkamari has nearly two decades in the industry and is a Maya Certified Professional, a Nuke Certified Trainer, and an Adobe Certified Specialist.