Duncan Rudd runs through how to rig and animate a Caterpillar with Blender’s Geometry Nodes so that the entire project is procedural.
The staggard and cycled motion of how a Caterpillar moves are challenging to animate and also lends itself well to procedural animation.
This new tutorial from Duncan Rudd walks through how he created a method within Blender’s Geometry Nodes to make procedurally Caterpillar locomotion in an enclosed system.
You can download the project’s model to follow along.