Nathan Duck shows how to create an animated abstract loop using textures to drive the motion in Blender.
This new tutorial from Nathan Duck (Ducky 3D) shows how to use textures to drive animation and animated attributes in Blender.
The tutorial uses Geometry Nodes to create the scene and relies on the network for replicating all the objects. Randomly animating the objects involves using textures to drive the motion, then it’s on to shading, lighting, and rendering.
About Nathan Duck.
Nathan Duck creates immersive visual experiences through vibrant animations, beautiful 3D environments, and concert visuals.
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