Working With Comic Matcaps in Nomad Sculpt

SouthernGFX shows how to create a hand-drawn outlined look using the Comic Matcaps in Nomad Sculpt.

Non-photorealistic rendering, or NPR, is a simple way to get a more natural look and works well with sculpting tools. Nomad Sculpt can use Matcaps, and one of them lets you achieve a hand-drawn comic look.

This short tutorial from Glen Southern (SouthernGFX) shows how to get a look as if it were from Halo Jones from around 1984.

“Matcaps (short for “material capture”) is a type of texture used in 3D graphics to give an object the appearance of a particular material or surface. A Matcap texture is a 2D image applied to a 3D model & serves as a shader.”

Matcaps, on the other hand, capture the lighting and shading properties of a particular material or surface & apply them to the object in real time.

“This means that a 3D model with a matcap can have a highly realistic appearance, without the need for complex lighting setups or rendering processes,” Southern says.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.