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Bifrostmaya

How to Make a 2-Bone IK Solver With Bifrost in Maya

By April 13, 2023No Comments

Marco D’Ambros shows how to build a 2-bone IK solver with Bifrost and Compares it to a Node Editor-built one.

This new series from Marco D’Ambros covers some of the trigonometries behind the classic 2-bone IK system and then builds one using Bifrost in Maya.

It is possible to make a 2-bone solver setup using Maya’s Node Editor and the nodes there, so Marco compares the Bifrost one to previous endeavors.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.