Working With Emissive Materials in Unreal Engine

Reza Sarkamari covers everything you need to know about working with and mastering Emissive Materials in Unreal Engine.

This new tutorial from Reza Sarkamari is a step-by-step guide for anyone that wants to get a better handle on creating Emissive Materials in Unreal.

The tutorial covers how to use the material input, how to change the intensity of the glow, and how to use complementary nodes like Fresnel to go beyond the traditional look with missive materials. Reza also covers using texture masks to achieve our light emission through textures.

About Reza Sarkamari.

Reza Sarkamari has nearly two decades in the industry and is a Maya Certified Professional, a Nuke Certified Trainer, and an Adobe Certified Specialist.