Dario Ortisi uses a Bifrost simulation setup to create a tire burnout animation in Maya.
Senior 3D Artist Dario Ortisi covers creating a relatively simple Bifrost Graph that makes a tire burnout animation along with some colliders. The graph used here is an Aero Simulation in Bifrost.
The critical part is a custom compound Ortisi uses called Normal to Velocity. The Compound takes vertex_normal from an object and sets point_velocity after manipulating and rotating it.
Download the Bifrost Normal to Velocity Compound here.